<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="https://ebass.nl/wp-sitemap.xsl" ?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"><url><loc>https://ebass.nl/gdc-report-2006-dutch/</loc><lastmod>2008-02-01T09:48:06+00:00</lastmod></url><url><loc>https://ebass.nl/what-blind-gamers-want-the-industry-to-know/</loc><lastmod>2008-11-24T11:08:58+00:00</lastmod></url><url><loc>https://ebass.nl/prettyuglygamesoundstudy-pugs/</loc><lastmod>2008-11-27T11:22:56+00:00</lastmod></url><url><loc>https://ebass.nl/audio-only-menus/</loc><lastmod>2008-12-15T13:35:22+00:00</lastmod></url><url><loc>https://ebass.nl/game-audio-resources-to-start-with/</loc><lastmod>2008-12-19T20:28:06+00:00</lastmod></url><url><loc>https://ebass.nl/adaptive-game-music-prototyping/</loc><lastmod>2009-02-03T09:49:44+00:00</lastmod></url><url><loc>https://ebass.nl/game-audio-lab-featured-on-aes-international-conference-audio-for-games-2009/</loc><lastmod>2009-02-16T13:16:13+00:00</lastmod></url><url><loc>https://ebass.nl/popmuziek-in-games-dutch-post/</loc><lastmod>2008-02-02T16:21:52+00:00</lastmod></url><url><loc>https://ebass.nl/lecture-at-festival-of-games-2009/</loc><lastmod>2009-06-06T11:25:01+00:00</lastmod></url><url><loc>https://ebass.nl/lecture-at-festival-of-games/</loc><lastmod>2009-06-14T09:50:09+00:00</lastmod></url><url><loc>https://ebass.nl/the-brother-of-the-wilhelm-scream/</loc><lastmod>2009-11-30T15:44:30+00:00</lastmod></url><url><loc>https://ebass.nl/aes-35th-international-conference-2009-audio-in-games/</loc><lastmod>2009-03-01T09:21:21+00:00</lastmod></url><url><loc>https://ebass.nl/jeep-sound-design/</loc><lastmod>2010-03-04T13:54:20+00:00</lastmod></url><url><loc>https://ebass.nl/best-game-sound/</loc><lastmod>2010-03-05T10:16:37+00:00</lastmod></url><url><loc>https://ebass.nl/symposium-music-design-mapping-the-field-2010-in-dutch/</loc><lastmod>2010-03-05T10:20:06+00:00</lastmod></url><url><loc>https://ebass.nl/cool-field-recording-examples/</loc><lastmod>2010-09-06T08:18:19+00:00</lastmod></url><url><loc>https://ebass.nl/various-sound-resources-for-game-design-and-interaction-design-students/</loc><lastmod>2010-09-14T08:56:22+00:00</lastmod></url><url><loc>https://ebass.nl/top-20-gaming-sound-fx/</loc><lastmod>2010-09-20T10:28:47+00:00</lastmod></url><url><loc>https://ebass.nl/sound-inspiration-sound-levitation-and-solid-water-videos/</loc><lastmod>2013-04-23T14:24:40+00:00</lastmod></url><url><loc>https://ebass.nl/audio-game-extant/</loc><lastmod>2010-11-12T11:04:25+00:00</lastmod></url><url><loc>https://ebass.nl/phd-thesis-captivating-sound-the-role-of-audio-for-immersion-in-games/</loc><lastmod>2011-02-02T13:16:11+00:00</lastmod></url><url><loc>https://ebass.nl/the-kings-speech/</loc><lastmod>2011-09-21T13:39:31+00:00</lastmod></url><url><loc>https://ebass.nl/370/</loc><lastmod>2011-04-04T10:10:10+00:00</lastmod></url><url><loc>https://ebass.nl/nln-player-interactive-music/</loc><lastmod>2011-05-05T11:35:03+00:00</lastmod></url><url><loc>https://ebass.nl/richard-dreyfuss-reads-the-itunes-eula/</loc><lastmod>2011-06-14T08:49:21+00:00</lastmod></url><url><loc>https://ebass.nl/lecture-about-the-music-of-iron-grip-the-game/</loc><lastmod>2011-07-20T08:26:18+00:00</lastmod></url><url><loc>https://ebass.nl/nl-symposium-videogame-music-play-fans-space/</loc><lastmod>2011-07-20T08:29:33+00:00</lastmod></url><url><loc>https://ebass.nl/ur-zoo-social-game-music-composition-competition/</loc><lastmod>2011-07-20T10:10:57+00:00</lastmod></url><url><loc>https://ebass.nl/dutch-control-magazine/</loc><lastmod>2011-07-22T11:14:38+00:00</lastmod></url><url><loc>https://ebass.nl/listen-improving-the-cooperation-between-game-designers-and-audio-designers/</loc><lastmod>2011-11-21T13:12:59+00:00</lastmod></url><url><loc>https://ebass.nl/ieza-framework-at-wikipedia/</loc><lastmod>2011-10-03T11:01:21+00:00</lastmod></url><url><loc>https://ebass.nl/bjork-biophilia-app/</loc><lastmod>2011-10-10T10:54:15+00:00</lastmod></url><url><loc>https://ebass.nl/our-game-released-on-ipad-and-iphone-gluddle/</loc><lastmod>2012-02-15T12:30:07+00:00</lastmod></url><url><loc>https://ebass.nl/music-games-rock-rhythm-gamings-greatest-hits-of-all-time/</loc><lastmod>2012-02-27T16:13:43+00:00</lastmod></url><url><loc>https://ebass.nl/sound-vs-vision-time-vs-space/</loc><lastmod>2012-04-02T08:42:20+00:00</lastmod></url><url><loc>https://ebass.nl/game-developers-conference-2012-audio/</loc><lastmod>2012-04-18T17:52:33+00:00</lastmod></url><url><loc>https://ebass.nl/ever-wondered-how-blind-users-use-the-iphone-4s/</loc><lastmod>2012-04-17T21:34:24+00:00</lastmod></url><url><loc>https://ebass.nl/alternative-history-of-game-music/</loc><lastmod>2012-06-11T08:40:15+00:00</lastmod></url><url><loc>https://ebass.nl/immersive-gaming-2-0-immersive-sound-0-2/</loc><lastmod>2012-06-26T11:39:30+00:00</lastmod></url><url><loc>https://ebass.nl/grim-by-morepolygons/</loc><lastmod>2012-07-05T10:26:40+00:00</lastmod></url><url><loc>https://ebass.nl/oi-gluddle-2-0-and-gluddle-lite-release-a-game-made-by-audio-designers/</loc><lastmod>2012-07-06T12:08:47+00:00</lastmod></url><url><loc>https://ebass.nl/some-notes-about-porting-an-iphone-game-to-android-using-unity3d/</loc><lastmod>2012-08-03T11:55:54+00:00</lastmod></url><url><loc>https://ebass.nl/old-skool-suzanne-ciani-game-music-for-pinball-arcade-machines/</loc><lastmod>2012-08-07T14:30:57+00:00</lastmod></url><url><loc>https://ebass.nl/people-imitating-sound-effects/</loc><lastmod>2012-09-11T10:46:00+00:00</lastmod></url><url><loc>https://ebass.nl/desiging-for-the-blind/</loc><lastmod>2012-09-18T10:43:01+00:00</lastmod></url><url><loc>https://ebass.nl/music-videos-without-music-gangnam-style/</loc><lastmod>2012-10-08T15:07:51+00:00</lastmod></url><url><loc>https://ebass.nl/dutch-gamebedrijven-gameaudiobedrijven-stageplaatsen-in-nederland/</loc><lastmod>2012-10-15T08:37:30+00:00</lastmod></url><url><loc>https://ebass.nl/gluddle-update-tickle-available-now/</loc><lastmod>2012-10-25T15:38:32+00:00</lastmod></url><url><loc>https://ebass.nl/dutch-lecturers-give-boot-camp-in-game-design-vietjam-game-jam-in-vietnam/</loc><lastmod>2012-11-19T12:18:15+00:00</lastmod></url><url><loc>https://ebass.nl/gluddle-nominated-for-best-dutch-game-2012/</loc><lastmod>2012-11-19T12:24:53+00:00</lastmod></url><url><loc>https://ebass.nl/horizontal-resequencing/</loc><lastmod>2013-01-15T10:56:43+00:00</lastmod></url><url><loc>https://ebass.nl/tug-of-gore/</loc><lastmod>2013-01-29T05:45:38+00:00</lastmod></url><url><loc>https://ebass.nl/availability-of-compass-gyroscope-and-accelerometer-in-ios-devices/</loc><lastmod>2013-02-08T09:52:41+00:00</lastmod></url><url><loc>https://ebass.nl/live-indie-game-concert-in-the-netherlands/</loc><lastmod>2013-03-05T08:39:32+00:00</lastmod></url><url><loc>https://ebass.nl/austin-wintory-and-tomas-dvorak-at-indievelopment/</loc><lastmod>2013-03-08T11:42:23+00:00</lastmod></url><url><loc>https://ebass.nl/dutch-vacature-docent-sound-design-for-games/</loc><lastmod>2013-03-25T10:18:49+00:00</lastmod></url><url><loc>https://ebass.nl/how-its-done-at-ea-audio-design/</loc><lastmod>2013-03-27T09:16:30+00:00</lastmod></url><url><loc>https://ebass.nl/gui-style-for-tracktion-4-colour-scheme/</loc><lastmod>2013-03-29T10:34:47+00:00</lastmod></url><url><loc>https://ebass.nl/unity-audio-time-saver-changing-import-settings-for-multiple-audio-files/</loc><lastmod>2013-04-08T15:10:55+00:00</lastmod></url><url><loc>https://ebass.nl/the-game-developer-and-audio-designer-handshake/</loc><lastmod>2013-04-15T12:21:27+00:00</lastmod></url><url><loc>https://ebass.nl/music-makes-us-dance/</loc><lastmod>2013-04-17T18:47:14+00:00</lastmod></url><url><loc>https://ebass.nl/interactive-music-system-in-crysis-2-2011/</loc><lastmod>2013-07-30T14:30:28+00:00</lastmod></url><url><loc>https://ebass.nl/connect-an-xperia-to-win-7-mac-osx-solved-fix/</loc><lastmod>2013-04-28T19:41:00+00:00</lastmod></url><url><loc>https://ebass.nl/illumiroom/</loc><lastmod>2013-05-02T06:35:39+00:00</lastmod></url><url><loc>https://ebass.nl/most-impressive-developer-composer-handshake-story-ever/</loc><lastmod>2013-05-13T13:21:57+00:00</lastmod></url><url><loc>https://ebass.nl/ipad-party-game-for-4-players/</loc><lastmod>2013-05-14T07:43:10+00:00</lastmod></url><url><loc>https://ebass.nl/gluddle-out-on-android/</loc><lastmod>2013-05-24T11:39:37+00:00</lastmod></url><url><loc>https://ebass.nl/karmaflow-the-worlds-first-rock-opera-videogame/</loc><lastmod>2013-06-24T16:38:29+00:00</lastmod></url><url><loc>https://ebass.nl/make-a-red-hot-nickel-ball-sing/</loc><lastmod>2013-08-05T16:57:22+00:00</lastmod></url><url><loc>https://ebass.nl/blind-games-the-next-battleground-in-accessibility/</loc><lastmod>2013-08-07T08:35:15+00:00</lastmod></url><url><loc>https://ebass.nl/an-alternative-history-of-game-music-exploring-the-creative-design-process-of-game-composition/</loc><lastmod>2014-01-21T12:00:25+00:00</lastmod></url><url><loc>https://ebass.nl/by-request-ieza-framework-high-resolution-png/</loc><lastmod>2013-08-15T08:52:34+00:00</lastmod></url><url><loc>https://ebass.nl/links-lesmateriaal-audio/</loc><lastmod>2013-10-01T08:27:12+00:00</lastmod></url><url><loc>https://ebass.nl/angrier-bots-angry-bots-audio-revisited-hku/</loc><lastmod>2013-10-17T12:00:25+00:00</lastmod></url><url><loc>https://ebass.nl/audio-games-der-elektrische-reporter-germany/</loc><lastmod>2013-10-25T08:31:15+00:00</lastmod></url><url><loc>https://ebass.nl/hearing-under-water/</loc><lastmod>2013-11-20T16:15:27+00:00</lastmod></url><url><loc>https://ebass.nl/bring-your-xperia-u-back-to-life-bloatware-wifi-battery-root/</loc><lastmod>2014-01-20T21:31:49+00:00</lastmod></url><url><loc>https://ebass.nl/game-audio-collaboration/</loc><lastmod>2012-04-06T15:13:02+00:00</lastmod></url><url><loc>https://ebass.nl/recent-posts-about-sound-and-music-you-should-definitely-read/</loc><lastmod>2014-07-14T19:28:12+00:00</lastmod></url><url><loc>https://ebass.nl/tracktion-5-colour-scheme-dark-gui/</loc><lastmod>2014-05-24T08:58:32+00:00</lastmod></url><url><loc>https://ebass.nl/the-sound-of-how-to-train-your-dragon-2/</loc><lastmod>2014-07-08T11:52:54+00:00</lastmod></url><url><loc>https://ebass.nl/mt-music-design-for-games-interaction-faq/</loc><lastmod>2012-07-09T08:30:34+00:00</lastmod></url><url><loc>https://ebass.nl/game-audio-collaboration-continued-the-handshake/</loc><lastmod>2014-02-23T14:31:02+00:00</lastmod></url><url><loc>https://ebass.nl/beep-a-documentary-history-of-video-game-sound/</loc><lastmod>2014-08-19T13:58:49+00:00</lastmod></url><url><loc>https://ebass.nl/game-sound-immersion-annotations/</loc><lastmod>2013-10-08T13:55:59+00:00</lastmod></url><url><loc>https://ebass.nl/diggin-in-the-carts-japanese-video-game-music-history/</loc><lastmod>2014-10-08T15:12:28+00:00</lastmod></url><url><loc>https://ebass.nl/the-game-pulse-timing-game-events-and-music-events-pdf/</loc><lastmod>2015-03-10T12:10:39+00:00</lastmod></url><url><loc>https://ebass.nl/put-out-fire-with-bass-sonic-fire-extinguisher/</loc><lastmod>2015-04-08T18:03:10+00:00</lastmod></url><url><loc>https://ebass.nl/install-the-latest-drivers-for-m-audio-fast-track-ultra-on-a-64-bit-version-of-windows-7/</loc><lastmod>2015-04-14T20:41:53+00:00</lastmod></url><url><loc>https://ebass.nl/blok3/</loc><lastmod>2015-05-19T15:28:24+00:00</lastmod></url><url><loc>https://ebass.nl/ieza-framework-for-game-audio/</loc><lastmod>2008-06-16T14:25:08+00:00</lastmod></url><url><loc>https://ebass.nl/gaming-with-a-visual-disability/</loc><lastmod>2006-01-01T09:48:05+00:00</lastmod></url><url><loc>https://ebass.nl/game-audio-industry-survey-2015/</loc><lastmod>2015-09-25T11:28:54+00:00</lastmod></url><url><loc>https://ebass.nl/1443-2/</loc><lastmod>2016-01-02T14:27:03+00:00</lastmod></url><url><loc>https://ebass.nl/international-computer-music-conference-icmc2016-cfp-and-announcement/</loc><lastmod>2016-01-25T15:46:54+00:00</lastmod></url><url><loc>https://ebass.nl/music-moves-why-does-music-make-you-move-mooc/</loc><lastmod>2016-01-26T08:17:59+00:00</lastmod></url><url><loc>https://ebass.nl/biofeedback/</loc><lastmod>2016-01-26T15:42:28+00:00</lastmod></url><url><loc>https://ebass.nl/comprehensive-list-of-game-audio-middleware-and-tools/</loc><lastmod>2019-04-02T13:28:58+00:00</lastmod></url></urlset>
