Sound vs. Vision & Time vs. Space (Gaver, Buxton, Bly)
If you’re designing interfaces, this small...
Listen – Improving the Cooperation between Game Designers and Audio Designers
In the design research investigation Listen!...
NLN-player: interactive music
At the Utrecht School of the...
PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games
The word is out: I hereby...
Symposium Music Design – Mapping the field 2010 (in Dutch)
Just a quick pointer for those...
Lecture at Festival of Games
Yesterdag Richard and I gave a...
Lecture at Festival of Games 2009
Saturday June 13. Richard van Tol...
Game Audio Lab featured on AES International Conference: Audio for Games 2009
My colleage Kees Went and I...
Adaptive music prototyping
In 2007, I supervised an internship...
Audio-only menus
This post is about an old...