The Game Pulse – Timing Game Events and Music Events [PDF]
Here’s a pointer to a paper...
One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.
By Sander Huiberts – Creative Design...
By request – IEZA framework high resolution PNG
Are you looking for a higher...
Interactive Music Theory
I found some theory about interactive,...
GDC 2012 audio report by Sander Huiberts – Utrecht School of the Arts
On behalf of the Utrecht School...
Listen – Improving the Cooperation between Game Designers and Audio Designers
In the design research investigation Listen!...
PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games
The word is out: I hereby...
Various sound resources for game design and interaction design students
I teach audio design to game...
AES 35th International conference 2009: Audio in Games
Dit is een kort (aangepast) verslag...